3 robot-themed episodes from various Scooby-Doo series. First stop is Cyber Gulch, where the Mystery, Inc. gang must solve the riddle of the man-a-trons or get terminated in Go West, Young Scoob. En route to Florida, Freddy runs into a real Monster Truck at a championship stock car race in Gentlemen, Start Your Monsters. Buckle up for a roller-coaster ride of fun and fear in Foul Play in Funland when the gang discovers a fully operated amusement park...with nobody in it! Will they find the phantom in the Hall of Mirrors? Stay tuned for more escapades with Scooby-Doo - and watch out for those robots!

Splash into action with seafaring sleuths Scooby-Doo and the Mystery, Inc. gang as they collide with a mystery ship and try to uncover clues from a vanished crew in Hassle in the Castle! Shaggy and Scooby-Doo are then captured by Redbeard the Pirate in Go Away Ghost Ship. Zoinks! If the case isn’t solved soon, somebody’s going to walk the plank! And when Scooby and friends get lost in a swamp, they meet up with the Harlem Globetrotters and Redbeard the Pirate – again! – for a swashbuckling adventure worth a treasure chest full of Scooby Snax!

Scooby-Doo and the gang participate in a toy store's holiday parade where they discover the abandoned haunted clock tower with a troubled past. A sinister snowman haunts the streets and accompanied with a large blizzard, threatens to close down the toy store for good.

After more than thirty years of service as one of the Navy’s top aviators, and dodging the advancement in rank that would ground him, Pete “Maverick” Mitchell finds himself training a detachment of TOP GUN graduates for a specialized mission the likes of which no living pilot has ever seen.

Mystery Inc. withdraws from solving crimes after botching a case. When Vincent Van Ghoul contacts the gang about an unfinished investigation from Daphne, Shaggy and Scooby's past, the gang springs into action to finish the job that involves catching the 13th Ghost that escaped from the Chest of Demons and is still at large.

Scooby and the gang experience outdoor fun as they go back to Fred's old summer camp. As summer goes on, it becomes increasingly clear that the spooky camp stories told by the fireplace, are more real than they've though and soon, it's up to the gang to try and solve the mystery of camp scare.

The Mystery Inc. gang takes a trip to Japan and finds themselves circling Asia and the Pacific in a treasure hunt, racing against the vengeful Black Samurai and his Ninja warriors to find the legendary Sword of Fate, an ancientblade fabled to possess extraordinary supernaturalpowers.

When disaster hits the Titanic, the Doctor uncovers a threat to the whole human race. Battling alongside aliens, saboteurs, robot Angels and a new friend called Astrid, can he stop the Christmas inferno?

Scooby-Doo and the Mystery Gang visit Oakhaven, Massachusetts to seek strange goings on involving a famous horror novelist and his ancestor who is rumored be a witch.

The Yowie Yahoo starts kidnapping musicians at a concert attended by Scooby and the gang in Vampire Rock, Australia.

A cosmic case of flying saucers, intergalactic intrigue and out-of-this-world romance launches Scooby-Doo! and the Mystery Inc., Gang into their most unearthly adventure ever.

Desperate for cash, the Straw Hat Pirates enter a secret race between pirate crews known as the Dead End Competition. There, they must battle against powerful people, including the bounty hunter who wants to kill Gasparde and a climatic battle with Marine-turned-pirate Captain Gasparde.

Master Roshi has succeeded at the one mission he valued most: to train Goku and Krillin to become ultimate fighters. So, he arranges for them to test their mettle at a competition hosted by Emperor Chiaotzu. Not everyone's playing by the rules, however, as a member of the ruler's household schemes to use the Dragonballs to extort money and power from the royal.

A bored and domesticated Shrek pacts with deal-maker Rumpelstiltskin to get back to feeling like a real ogre again, but when he's duped and sent to a twisted version of Far Far Away—where Rumpelstiltskin is king, ogres are hunted, and he and Fiona have never met—he sets out to restore his world and reclaim his true love.

Hancock is a down-and-out superhero who's forced to employ a PR expert to help repair his image when the public grows weary of all the damage he's inflicted during his lifesaving heroics. The agent's idea of imprisoning the antihero to make the world miss him proves successful, but will Hancock stick to his new sense of purpose or slip back into old habits?

The Autobots continue to work for NEST, now no longer in secret. But after discovering a strange artifact during a mission in Chernobyl, it becomes apparent to Optimus Prime that the United States government has been less than forthright with them.

E.B., the Easter Bunny's teenage son, heads to Hollywood, determined to become a drummer in a rock 'n' roll band. In L.A., he's taken in by Fred after the out-of-work slacker hits E.B. with his car.

After the death of his girlfriend's daughter from a drug overdose, Paul Kersey takes on the local drug cartel.

Now a rising young lawyer, Elle Woods is about to make partner at her firm, but when she finds out her dog's relatives are being used as cosmetic test subjects, she heads to Washington D.C. to fight for animal rights.

Jean-Pierre Savelli is a forty-something employee of an insurance company in Clermont-Ferrand who finds himself facing a mid-life crisis. When his fiancée Valérie decides to put their relationship on hold, he changes his holiday plans and heads for the Flots Bleus camping site near Arcachon. Jean-Pierre had been hoping for peace and calm. Instead he meets Patrick Chirac and his entourage of inveterate holidaymakers...