In yet another hilarious caper, Fred, Daphne, Velma, Shaggy and, of course, Scooby-Doo team up with the talented Harlem Globetrotters to solve a haunting that, apparently, involves the ghosts of Paul Revere and other Revolutionary War soldiers. A second episode features the gang and the Globetrotters heading to a deserted island for some relaxation, but they realize they are in for trouble when their ship sets sail with nobody at the wheel.

A young boy comes of age in the most peculiar of circumstances. Tonight is the very first time his Papa and Grandpa are taking him to work. In an old wooden boat they row far out to sea, and with no land in sight, they stop and wait. A big surprise awaits the boy as he discovers his family's most unusual line of work. Should he follow the example of his Papa, or his Grandpa? Will he be able to find his own way in the midst of their conflicting opinions and timeworn traditions?

اسکوبی و شاگی به دنبال حل یکسری معمای قدیمی سفری طولانی را آغاز می‌کنند و در این راه توسط یک شمشیر سامورایی تعلیم داده می‌شوند که…

A meeting in a London bus with jewel thief Lady Christina takes a turn for the worse for the Doctor when the bus takes a detour to a desert-like planet, where the deadly Swarm awaits.

Dieudonné is thus celebrating the 100th anniversary of the promulgation of the Law of Separation of Church and State, supposed to dissolve communitarianism and lead the republic on the path of universalism, and notes its failure... while trying to analyze the reasons with humor.

A friend of Fred's, Alejo Otero, invites the Scooby gang to Veracruz, Mexico. There they find a monster, El Chupacabra, terrorizing the town.

The kingdom is in a festive mood as everyone gathers for the royal wedding of Rapunzel and Flynn. However, when Pascal and Maximus, as flower chameleon and ring bearer, respectively, lose the gold bands, a frenzied search and recovery mission gets underway. As the desperate duo tries to find the rings before anyone discovers that they’re missing, they leave behind a trail of comical chaos that includes flying lanterns, a flock of doves, a wine barrel barricade and a very sticky finale. Will Maximus and Pascal save the day and make it to the church in time? And will they ever get Flynn’s nose right?

Ash, Pikachu, and their friends come to a desert city by the sea. Here they meet the Mythical Pokémon Hoopa, which has the ability to summon things—including people and Pokémon—through its magic rings. After a scary incident, they learn of a story about a brave hero who stopped the rampage of a terrifying Pokémon long ago. Now, the threat that has been bottled up for years is in danger of breaking loose again.

مراسم ازدواج نیتا با حادثه عجیبی بر اثر سقوط سنگ انجام نمی‌گیرد. نیتا که پریشان شده نزد جادوگر قبیله می‌رود تا علت حادثه را دریابد. جادوگر به او می‌گوید که چون او در کودکی از کینای خرس طلسمی را گرفته‌است، او نمی‌تواند با کس دیگری ازدواج کند مگر اینکه ظرف مدت ۳ روز آن طلسم را به اتفاق کینای در بالای آبشار کوکانی بسوزاند. نیتا موفق می‌شود کینای را پیدا کند اما آنان برای رسیدن به بالای آبشار و سوزاندن طلسم راهی سخت در پیش دارند…

Balto and the other sled dogs are feeling dejected because the mail that used to be delivered by dogsled is now being delivered by airplanes. But when a mail plane crashes in the mountains, the dogs come to the rescue.

A group of friends meet after some years apart and decide to go on a treasure hunt.

On their way through the Battle Frontier, Ash and friends meet up with a Pokémon Ranger who's mission is to deliever the egg of Manaphy to a temple on the ocean's floor. However, a greedy pirate wants the power of Manaphy to himself.

The only one survivor of a mysterious murderer that killed his wife, friends and the tourism guide who leaded them through a interdicted grotto, a boy become the only suspect to make the crime. He, however, claim for his innocence saying that your wife killed those people as she was possessed by an evil force. Refusing to talk to police officers who are in charge for the crime investigation, he asks for help to a nun.

The grandfather welcomes us into his blue grotto, there was still beautiful memories of childhood to tell Kirikou: the times when he helped the men and women of his village and elsewhere ... He tells us how Kirikou, thanks to his bravery and intelligence, came to the aid of the strong woman. He tells us by what trick the little hero found the grumpy old man, who had been lost in the bush, and how a cherry threatened by the witch was finally able to pass on his knowledge to the villagers. We also discover the secret of a mysterious blue monster, and finally through a flute linked to the family of our small and valiant heroes, the magical power of music.

Astonished to find the Beast has a deep-seeded hatred for the Christmas season, Belle endeavors to change his mind on the matter.

High school senior Tara is so painfully shy that she dreads speaking to anyone in the hallways or getting called on in class. But in the privacy of her bedroom with her iPod in hand, she rocks out -- doing mock broadcasts for Miami's hottest FM radio station, which happens to be owned by her stepfather. When a slot opens up at The SLAM, Tara surprises herself by blossoming behind the mike into confident, "Radio Rebel" -- and to everyone's shock, she's a hit!

A cardiologist tries to pinpoint the cause of her mother's sudden death, while her sister, a witness, claims malevolent demons are at play.

With the first anniversary of her wedding to Tarzan beckoning, Jane ponders how to make it the perfect English celebration.

جونی کورتز پس از وقایع فیلم دوم، بازنشسته شده و به عنوان یک کارآگاه خصوصی کار می‌کند. یک روز رئیس‌جمهور دولین به او اطلاع می‌دهد که خواهرش، کارمن کورتز پس از انجام یک مأموریت ناپدید شده‌است. او مطلع می‌شود که کارمن در یک بازی ویدئویی واقع‌گرایانه به نام بازی باخته گیر کرده‌است. این بازی توسط فردی به نام اسباب‌بازی ساز ساخته شده و هدف آن کنترل دائمی ذهن کودکان است. جونی وارد بازی می‌شود تا کارمن را نجات دهد و بازی را خاموش کند.