In yet another hilarious caper, Fred, Daphne, Velma, Shaggy and, of course, Scooby-Doo team up with the talented Harlem Globetrotters to solve a haunting that, apparently, involves the ghosts of Paul Revere and other Revolutionary War soldiers. A second episode features the gang and the Globetrotters heading to a deserted island for some relaxation, but they realize they are in for trouble when their ship sets sail with nobody at the wheel.
Scooby-Doo and the gang participate in a toy store's holiday parade where they discover the abandoned haunted clock tower with a troubled past. A sinister snowman haunts the streets and accompanied with a large blizzard, threatens to close down the toy store for good.
Mystery Inc. withdraws from solving crimes after botching a case. When Vincent Van Ghoul contacts the gang about an unfinished investigation from Daphne, Shaggy and Scooby's past, the gang springs into action to finish the job that involves catching the 13th Ghost that escaped from the Chest of Demons and is still at large.
Scooby and the gang experience outdoor fun as they go back to Fred's old summer camp. As summer goes on, it becomes increasingly clear that the spooky camp stories told by the fireplace, are more real than they've though and soon, it's up to the gang to try and solve the mystery of camp scare.
A relaxing spa getaway evolves into a prehistoric panic when Scooby-Doo and the gang uncover the horrible Phantosaur, an ancient legend come to life to protect hidden treasures buried in secret desert caves. But this scare-a-saurus doesn’t stand a chance with Shaggy around, after he finds his inner hero with the help of new-age hypnosis. Like, it makes him more brave and less hungry!
Scooby-Doo and Shaggy must go into the underworld ruled by The Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals: Fred, Velma, and Daphne.
Shaggy and Scooby-Doo quit their Saturday morning TV series in pursuit of Hollywood stardom.
It's horror on the high seas when Scooby-Doo and the gang take a creepy cruise into one of the world's most mysterious places, the Bermuda Triangle! If Scooby, Shaggy and the gang can't solve this mystery, they may have to walk the plank.
Scooby-Doo and Shaggy travel to Arabia to become the Caliph's Royal Food Tasters. But they bite off more than they can chew and are forced to run for their lives! It's a wild magic carpet ride as Scooby-Doo, Shaggy and their genie (Yogi Bear) and a jolly sailor named Sinbad (Magilla Gorilla) take you on an adventure of mistaken identities, exotic locations and fun-filled action and surprises!
Scooby, Shaggy and Scrappy are on their way to a Miss Grimwood's Finishing School for Girls, where they've been hired as gym teachers. Once there, however, they find that not only is it actually an all-girl school of famous monsters' daughters but there's a villainess out to enslave the girls.
Shaggy is turned into a werewolf, and it's up to Scooby, Scrappy and Shaggy's girlfriend to help him win a race against other monsters, and become human again.
The Yowie Yahoo starts kidnapping musicians at a concert attended by Scooby and the gang in Vampire Rock, Australia.
It's Halloween in the 100 Acre Wood, and Roo's best new friend, Lumpy, is looking forward to his first time trick-or-treating. That is, until Tigger warns them about the scary Gobloon, who'll turn them into jack-o'-lanterns if he catches them. But if Roo and Lumpy turn the tables on the Gobloon, they get to make a wish! Lumpy and Roo decide to be "brave together, brave forever" and catch the Gobloon so they can make their wishes come true.
AWOL from French Foreign Legion and hiding in a Prince's harem, clowns get mixed up in palace intrigues
Unjustly accused of staging a spooky practical joke complete with ghosts, Daphne, Velma, Fred and Shaggy are suspended from Coolsville High. To clear their names, they team up to solve the supernatural mystery…and head straight into nonstop laughs and adventure.
The Oscar-winning cat-and-mouse twosome--Tom and Jerry--returns with another adventure. When Tom and Jerry's irrepressible curiosity gets the best of them, the mysterious magic ring that Tom guards with his life ends up stuck over Jerry's head. Now, Jerry must find a way to free himself of the ring while fleeing Tom, who wants to remove the ring any way he can! Find out if the pair can conjure up a solution in this fur-raising, madcap escapade.
A Californian family inherits a castle in Romania. This is especially exciting to the son, who is obsessed with monsters. And he is not disappointed.
Three macabre tales from the latest issue of a boy's favorite comic book, dealing with a vengeful wooden Native American, a monstrous blob in a lake, and an undying hitchhiker.
Four friends from a sleepy little village in Punjab share a common dream: to go to England. Their problem is that they have neither the visa nor the ticket. A soldier alights from a train one day, and their lives change. He gives them a soldier's promise: He will take them to the land of their dreams. What follows is a hilarious and heartwarming tale of a perilous journey through the desert and the sea, but most crucially through the hinterlands of their mind.
Imagine if all mythical artifacts, from Jason's Golden Fleece to Cinderella's glass slippers, were real. Well, they are -- and for centuries, a secret society called the Hunters has been sworn to protect them from an evil force called the Krugen.