The adventures of a group of explorers who make use of a newly discovered wormhole to surpass the limitations on human space travel and conquer the vast distances involved in an interstellar voyage.

A ticking-time-bomb insomniac and a slippery soap salesman channel primal male aggression into a shocking new form of therapy. Their concept catches on, with underground "fight clubs" forming in every town, until an eccentric gets in the way and ignites an out-of-control spiral toward oblivion.

Frodo Baggins and the other members of the Fellowship continue on their sacred quest to destroy the One Ring--but on separate paths. Their destinies lie at two towers--Orthanc Tower in Isengard, where the corrupt wizard Saruman awaits, and Sauron's fortress at Barad-dur, deep within the dark lands of Mordor. Frodo and Sam are trekking to Mordor to destroy the One Ring of Power while Gimli, Legolas and Aragorn search for the orc-captured Merry and Pippin. All along, nefarious wizard Saruman awaits the Fellowship members at the Orthanc Tower in Isengard.

Under the direction of a ruthless instructor, a talented young drummer begins to pursue perfection at any cost, even his humanity.

Jack Torrance accepts a caretaker job at the Overlook Hotel, where he, along with his wife Wendy and their son Danny, must live isolated from the rest of the world for the winter. But they aren't prepared for the madness that lurks within.

In a near-future Britain, young Alexander DeLarge and his pals get their kicks beating and raping anyone they please. When not destroying the lives of others, Alex swoons to the music of Beethoven. The state, eager to crack down on juvenile crime, gives an incarcerated Alex the option to undergo an invasive procedure that'll rob him of all personal agency. In a time when conscience is a commodity, can Alex change his tune?

What if mankind had to leave Earth and somebody forgot to turn the last robot off? After hundreds of years doing what he was built for, WALL•E discovers a new purpose in life when he meets a sleek search robot named EVE. EVE comes to realize that WALL•E has inadvertently stumbled upon the key to the planet's future, and races back to space to report to the humans. Meanwhile, WALL•E chases EVE across the galaxy and sets into motion one of the most imaginative adventures ever brought to the big screen.

After learning that a boy their age has been accidentally killed near their rural homes, four Oregon boys decide to go see the body. On the way, Gordie, Vern, Chris and Teddy encounter a mean junk man and a marsh full of leeches, as they also learn more about one another and their very different home lives. Just a lark at first, the boys' adventure evolves into a defining event in their lives.

Lovable Sulley and his wisecracking sidekick Mike Wazowski are the top scare team at Monsters, Inc., the scream-processing factory in Monstropolis. When a little girl named Boo wanders into their world, it's the monsters who are scared silly, and it's up to Sulley and Mike to keep her out of sight and get her back home.

When his family moves from their home in Berlin to a strange new house in Poland, young Bruno befriends Shmuel, a boy who lives on the other side of the fence where everyone seems to be wearing striped pajamas. Unaware of Shmuel's fate as a Jewish prisoner or the role his own Nazi father plays in his imprisonment, Bruno embarks on a dangerous journey inside the camp's walls.

An aged tailor recalls his life as the schoolteacher of a small village in Northern Germany that was struck by a series of strange events in the year leading up to WWI.

A newly dead New England couple seeks help from a deranged demon exorcist to scare an affluent New York family out of their home.

Macabéa has just moved to the big city after her aunt, who raised her, died. She gets a job as a typist and moves into a boarding house with three other women. In her spare time, she listens to a radio station called Time; on Sundays, she likes to ride the metro. Then she meets Olímpico, a northeasterner like herself, who has dreams of becoming a congressman.

Two agents of the mouse-run International Rescue Aid Society search for a little orphan girl kidnapped by sinister treasure hunters.

Best friends Deco and Naldinho co-own a cargo boat in Brazil's Salvador da Bahia. They give a ride to a sultry prostitute named Karinna, and soon both men fall prey to her considerable sexual charms, pushing the bounds of their friendship to the limit.

In 16th-century Zazzau, now Zaria, Nigeria, Amina must utilize her military skills and tactics to defend her family's kingdom. Based on a true story.

In October of 1994 three student filmmakers disappeared in the woods near Burkittsville, Maryland, while shooting a documentary. A year later their footage was found.