Imprisoned in the 1940s for the double murder of his wife and her lover, upstanding banker Andy Dufresne begins a new life at the Shawshank prison, where he puts his accounting skills to work for an amoral warden. During his long stretch in prison, Dufresne comes to be admired by the other inmates -- including an older prisoner named Red -- for his integrity and unquenchable sense of hope.

Cobb, a skilled thief who commits corporate espionage by infiltrating the subconscious of his targets is offered a chance to regain his old life as payment for a task considered to be impossible: "inception", the implantation of another person's idea into a target's subconscious.

A pragmatic U.S. Marine observes the dehumanizing effects the U.S.-Vietnam War has on his fellow recruits from their brutal boot camp training to the bloody street fighting in Hue.

To save her father from certain death in the army, a young woman secretly enlists in his place and becomes one of China's greatest heroines in the process.

When car dealer Charlie Babbitt learns that his estranged father has died, he returns home to Cincinnati, where he discovers that he has a savant older brother named Raymond and that his father's $3 million fortune is being left to the mental institution in which Raymond lives. Motivated by his father's money, Charlie checks Raymond out of the facility in order to return with him to Los Angeles. The brothers' cross-country trip ends up changing both their lives.

When a charming 12-year-old girl takes on the characteristics and voices of others, doctors say there is nothing they can do. As people begin to die, the girl's mother realizes her daughter has been possessed by the devil - and that her daughter's only possible hope lies with two priests and the ancient rite of demonic exorcism.

Grace is a religious woman who lives in an old house kept dark because her two children, Anne and Nicholas, have a rare sensitivity to light. When the family begins to suspect the house is haunted, Grace fights to protect her children at any cost in the face of strange events and disturbing visions.

Le Chiffre, a banker to the world's terrorists, is scheduled to participate in a high-stakes poker game in Montenegro, where he intends to use his winnings to establish his financial grip on the terrorist market. M sends Bond—on his maiden mission as a 00 Agent—to attend this game and prevent Le Chiffre from winning. With the help of Vesper Lynd and Felix Leiter, Bond enters the most important poker game in his already dangerous career.

A fading actor best known for his portrayal of a popular superhero attempts to mount a comeback by appearing in a Broadway play. As opening night approaches, his attempts to become more altruistic, rebuild his career, and reconnect with friends and family prove more difficult than expected.

After being coerced into working for a crime boss, a young getaway driver finds himself taking part in a heist doomed to fail.

The Band of the Hawk participates in the Midland war campaign. On the bloody battlefield, they conquer decisive victories that lead them to Doldrey, an old fortress that will decide the outcome of the war.

Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game's titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph escapes his game and lands in Hero's Duty, a first-person shooter where he helps the game's hero battle against alien invaders. He later enters Sugar Rush, a kart racing game set on tracks made of candies, cookies and other sweets. There, Ralph meets Vanellope von Schweetz who has learned that her game is faced with a dire threat that could affect the entire arcade, and one that Ralph may have inadvertently started.

On December 12, 1969, a bomb kills 17 people at the Piazza Fontana national bank in Milan, Italy, marking the beginning of the Years of Lead. Local anarchists are scapegoated for the massacre by police and the media, but a lone prosecutor uncovers a conspiracy of far-right groups, corrupt secret services, and other interests that seek to undermine democracy.

We follow 24 hours in the life of a being moving from life to life like a cold and solitary assassin moving from hit to hit. In each of these interwoven lives, the being possesses an entirely distinct identity: sometimes a man, sometimes a woman, sometimes youthful, sometimes old. By turns murderer, beggar, company chairman, monstrous creature, worker, family man.

Intrepid young reporter, Tintin, and his loyal dog, Snowy, are thrust into a world of high adventure when they discover a ship carrying an explosive secret. As Tintin is drawn into a centuries-old mystery, Ivan Ivanovitch Sakharine suspects him of stealing a priceless treasure. Tintin and Snowy, with the help of salty, cantankerous Captain Haddock and bumbling detectives, Thompson and Thomson, travel half the world, one step ahead of their enemies, as Tintin endeavors to find the Unicorn, a sunken ship that may hold a vast fortune, but also an ancient curse.

In order to avoid a jail sentence, Sean Boswell heads to Tokyo to live with his military father. In a low-rent section of the city, Shaun gets caught up in the underground world of drift racing

Combat has taken its toll on Rambo, but he's finally begun to find inner peace in a monastery. When Rambo's friend and mentor Col. Trautman asks for his help on a top secret mission to Afghanistan, Rambo declines but must reconsider when Trautman is captured.

Three backpackers head to a Slovakian city that promises to meet their hedonistic expectations, with no idea of the hell that awaits them.

When Gummer is hired to capture a deadly creature terrorizing South Africa, he and his new sidekick, Travis Welker, engage in another battle of survival against the fiercely aggressive Graboids.

After a horrifying PredAlien crash-lands near a small Colorado town, killing everyone it encounters and producing countless Alien offspring, a lone Predator arrives to "clean up" the infestation.