The special is hosted by Tony Danza and Annie Potts celebrating 50 years of William Hanna and Joseph Barbera's partnership in animation. This is the first animated project to be broadcast in Dolby Surround sound system.
The gang goes on a trip to check on Velma's younger sister, Madelyn. She's been studying stage magic at the Whirlen Merlin Magic Academy, where apparently there have been sightings of a giant griffin. The gang decides to investigate.
While spending the summer at her grandmother's farm, a girl discovers a talent for communicating with horses and tries to tame a fierce stallion.
The Mystery Gang goes to Hawaii for the Big Kahuna of Hanahuna Surfing Contest. However, the gang and the locals find the island invaded by the vengeful Wiki Tiki spirit and his demons.
The toys throw Ken and Barbie a Hawaiian vacation in Bonnie's room.
In 1940, the world is besieged by World War II. Wendy, all grown up, has two children; including Jane, who does not believe Wendy's stories about Peter Pan.
The continuing adventures of Lilo, a little Hawaiian girl, and Stitch, the galaxy's most-wanted extraterrestrial. Stitch, Pleakley, and Dr. Jumba are all part of the household now, but what Lilo and Stitch don't know is that Dr. Jumba brought his other alien "experiments" to Hawaiʻi as well.
Astonished to find the Beast has a deep-seeded hatred for the Christmas season, Belle endeavors to change his mind on the matter.
Five years after a zombie outbreak, the men and women of R-Division hunt down and destroy the undead. When they see signs of a second outbreak, they fear humanity may not survive.
A gunfighter and a cowboy help a Mexican girl avenge the land-related murder of her parents.
When one of his missteps puts his family in jeopardy, Tarzan decides they would be better off without him.
With the first anniversary of her wedding to Tarzan beckoning, Jane ponders how to make it the perfect English celebration.
Koerapoiss Weenie on metsa kolinud aga tema omanikud ei taha sellega leppida ning meelitavadki ta lõpuks koeraküpsiste abil metsast välja. Weenie sõber, hädavaresest põder Elliot aga kardab abielluda ja nüüd leiabki põhjuse pulm edasi lükata - tal on vaja koos teiste metsaelanikega Weeniet imelike koduloomade käest "päästma" minna. See kõik pole aga sugugi lihtne, sest linna kassid ja koerad ei taha küll ühte enda hulgast tagasi metsloomade keskele lasta.
With Maltazard now seven feet tall and Arthur still two inches small, our hero must find a way to grow back to his normal size and stop the Evil M once and for all, with the help of Selenia and Betameche.
9-year-old Alex Pruitt is home alone with the chicken pox. Turns out, due to a mix-up among nefarious spies, Alex was given a toy car concealing a top-secret microchip. Now Alex must fend off the spies as they try to break into his house to get it back.
The Abominable Snowman and his family are in danger from our merciless enemies, the Trolls. The ingenious Judge Klaus and his impetuous assistant Dany have to help them.
Through seven scenes, the film follows the life and destinies of stray dogs from the margins of our society, leading us to reconsider our attitude towards them. Through the seven “wandering” characters that we follow at different ages, from birth to old age, we witness their dignified struggle for survival. At the cemetery, in an abandoned factory, in an asylum, in a landfill, in places full of sorrow, our heroes search for love and togetherness. By combining documentary material, animation and acting interpretation of the thoughts of our heroes, we get to know lives between disappointment and hope, quite similar to ours.
Parched, ragged, and dragging a heavy iron chain, a lone Gambler hobbles eastward through the endless desert. Barely a day behind him, a blood-thirsty Marshal in a priest's collar is exterminating everything in her path, hellbent on catching her prey. When the Gambler inadvertently rescues a young boy from a town gone mad, the boy sticks to him like glue as they escape together before the Marshal arrives to burn the town to the ground. But when the Marshal finally confronts the Gambler, he must make a terrible choice if he hopes to escape with his life.