A historical and scientific investigation telling the extraordinary story of how the ancient Greeks built a computer 2,000 years ago. Set against the glorious backdrop of classical Greece, this Grierson-nominated film follows the international research team who finally solved the puzzle of the ‘Antikythera Mechanism’. Scientific breakthroughs illustrated with stunning graphics and reenactments, reveal a trail of mysterious numbers that solved the conundrum of the gears – a real life Da Vinci code set in ancient Greece.
From Bedrooms to Billions is a 2014 documentary film by British filmmakers Anthony Caulfield and Nicola Caulfield that tells the story of the British video games industry from 1979 to the present day. The film focuses on how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry which today dominates the modern world's entertainment landscape. The film features interviews with major British game designers, journalists and musicians from across the last 30 years.
This made-for-TV documentary introduces the layperson to concepts and technologies that were emerging in computer interface design in the late 1980s and early 1990s: hypertext, multimedia, virtual assistants, interactive video, 3D animation, and virtual reality.
Like millions of kids around the world, Santiago harbors the dream of being a professional footballer... However, living in the Barrios section of Los Angeles, he thinks it is only that--a dream. Until one day an extraordinary turn of events has him trying out for Premiership club Newcastle United.
Sam Flynn, the tech-savvy and daring son of Kevin Flynn, investigates his father's disappearance and is pulled into The Grid. With the help of a mysterious program named Quorra, Sam quests to stop evil dictator Clu from crossing into the real world.
Kate Fletcher has the perfect apartment. Everything is computer controlled. It is the home of her dreams until a psychotic man begins to execute the violent orders he hears from his long dead sister.
A computer specialist is sued for sexual harassment by a former lover turned boss who initiated the act forcefully, which threatens both his career and his personal life.
/afk - AWAY FROM KEYBOARD explores the relationship between online gamers and the games that they play. It examines the evolution of the World of Warcraft from its infancy to its non-existent conclusion and beyond, into the world of obsession. Through the lives of several key characters, it shows the joys associated with online games, and offers a objective look at some of its inherent trappings. /afk seeks to create a dialog about gamers in an attempt to bring understanding to the online gaming phenomenon and the millions of gamers behind the World of Warcraft; the most successful MMO of all time. In doing so, one might assert that gaming can no sooner be understood than that of any other form of addiction: if it's an addiction at all.
A new, original documentary from Connecticut Public, Fake: Searching for Truth in the Age of Misinformation, takes on this topic, just in time for the 2020 election season. Viewers will learn how and why misinformation spreads, and how to be a smarter information consumer in our increasingly digital world.
Mark 13 is a government-built killing machine programmed with artificial intelligence, able to repair and recharge itself from any energy source. Through a series of coincidences, the cyborg's head ends up in the home of a sculptress as a bizarre Christmas present from her boyfriend. Once inside its new home, the cyborg promptly reconstructs the rest of its body using a variety of household utensils and proceeds to go on a murderous rampage.
In 1985, a powerful new kind of computer was born. It was 10 years ahead of its time, and ready to take on Microsoft, IBM and Apple for control of the PC market. The Amiga computer revolutionized video, multimedia and digital art, with Andy Warhol being a big advocate. It was also known for being a fantastic video games machine. Despite the computer's manufacturer going bankrupt in early 1990's, the Amiga has a huge cult following worldwide to this day. This film documents the rise and fall of the Amiga in the marketplace, and gives an inside look at the passionate and eccentric community that surrounds it.
In a port city, a youth plays a computer game that determines the fate of a woman (whose interracial romance is threatened by white punks) and other residents.
The story of the birth of the Hungarian home computer scene back in the '80s behind the Iron Curtain. Smuggled in C64s, cracked games, swappers, diskmags, hacked phone lines to American BBS servers, demoscene, copy parties.
A teenage boy is playing an online "suicide game" where he must complete 50 challenges in 50 days.
An in-depth documentary about the development and love surrounding this cult classic! This video will feature an deep look into why "Titanic: Adventure Out of Time" is so unique in the history of video games, as well as the history of CyberFlix itself. Featuring Scott Scheinbaum (CyberFlix Co-Founder and Sound Director), an opening cinematic by Titanic Animations, and some recreated music from the soundtrack.
In 1989, Amiga World Magazine advertised an upcoming video they were putting together made up solely of animations made with the Amiga. Many people contributed their animations, both amateur and professional to create a 50 minute video. The top 3 animations won special awards. Now, you can find some of the people who contributed are still in the industry and doing other interesting things.
An old woman is carrying shopping bags. A child with a gun is riding a scooter. Birds are flying. A city is falling. A party is lit.
An international conference on the future of cyber security held in China's tallest building is interrupted by a group of terrorists taking advantage of the lockdown ahead of the meeting. The only delegate not held by the terrorists Sunny Liu finds herself in the unenviable position of being the lone chance of stopping them. The terrorists think catching a single woman is easy, but they may have underestimated their prey.