An emotionally scarred former child soldier becomes a letter writer in this condensed recap of the moving, gorgeously animated award-winning series.

A young girl, Chihiro, becomes trapped in a strange new world of spirits. When her parents undergo a mysterious transformation, she must call upon the courage she never knew she had to free her family.

Sophie, a young milliner, is turned into an elderly woman by a witch who enters her shop and curses her. She encounters a wizard named Howl and gets caught up in his resistance to fighting for the king.

Ashitaka, a prince of the disappearing Emishi people, is cursed by a demonized boar god and must journey to the west to find a cure. Along the way, he encounters San, a young human woman fighting to protect the forest, and Lady Eboshi, who is trying to destroy it. Ashitaka must find a way to bring balance to this conflict.

A secret military project endangers Neo-Tokyo when it turns a biker gang member into a rampaging psychic psychopath that only two teenagers and a group of psychics can stop.

After a global war, the seaside kingdom known as the Valley of the Wind remains one of the last strongholds on Earth untouched by a poisonous jungle and the powerful insects that guard it. Led by the courageous Princess Nausicaä, the people of the Valley engage in an epic struggle to restore the bond between humanity and Earth.

The second part of a spin-off of YuruYuri featuring Sakurako and her sisters.

When a machine that allows therapists to enter their patient's dreams is stolen, all hell breaks loose. Only a young female therapist can stop it and recover it before damage is done: Paprika.

A member of an elite paramilitary counter-terrorism unit becomes traumatized after witnessing the suicide bombing of a young girl and is forced to undergo retraining. However, unbeknownst to him, he becomes a key player in a dispute between rival police divisions, as he finds himself increasingly involved with the sister of the girl he saw die.

After receiving a package from his grandfather, Ray, a young inventor who lives in England during the mid-19th century, finds himself caught in the middle of a deadly conflict related to a revolutionary advance in steam power.

The Minerva docks at a ZAFT base, where they are met by Chairman Durandal. Over a quiet dinner, he talks with Athrun, Shinn and other members of the crew. This conversation leads Shinn to reflect on the past, and the events that brought them to where they are now. But understanding does not bring peace, and after another argument with some of his shipmates, Shinn heads ashore to clear his head. There he meets a beautiful girl, and watches her fall into the ocean. He dives in to rescue her, and in turn then must wait to be rescued. Meanwhile, the Alliance Forces gather, along with their Orb Allies, to launch an attack on ZAFT. The Minerva scrambles and prepares for battle. But unknown to either side, far beneath the waves, another group is going to try to put an end to the fighting.

Bayonetta is an ancient witch who awakens from a five hundred-year slumber with no memory of her life. Armed with a gun in each limb, she embarks on a journey to rediscover her past, defeating all bloodthirsty angels that stand in her way.

The year is Cosmic Era 73. The Bloody Valentine War, fought between the PLANT space colonies and the nations of the Atlantic Federation, has ended and an uneasy truce has settled upon the Earth sphere. With the signing of the Junius Seven Treaty, the world's soldiers have left the battlefield and the grizzly sights of war behind. Many who fought now seek peace and refuge in the shelter of civilian life. But one boy, Shinn Asuka, is finding that incredibly hard. A Coordinator who lost his entire family during the Battle of Orb, he now fights with ZAFT in one of their newest machines, the ZGMF-X56S Impulse. Of course, ZAFT is only developing these machines for defensive applications - or so they claim - but when a group of Federation operatives steal some of these prototype machines, the world is once again plunged towards war.

Having defeated Logos and the Earth Alliance, the triumphant Chairman Durandal now reveals his ultimate plan for humanity. The world reacts with confusion and horror to the details of the Destiny Plan, but Durandal has come too far to let anyone stand in the way of his dream of eternal peace and happiness. Using the weapons of his fallen enemies, the Chairman demonstrates that he will stop at nothing to create his new world. The Archangel and its allies are now humanity's last hope to prevent Durandal from carrying out his plans. Once again, a fierce battle begins around the Requiem cannon and its relay stations, and our lead pilots meet in a final confrontation over the lunar surface. Shinn against Athrun, Kira against Rey, Archangel against Minerva... In the end, there can be only one victor.

Gathering their forces in the Mediterranean Sea, the Earth Alliance and Orb Union fleets launch a second attack on the Minerva, and this time not even the Archangel's intervention can halt the fighting. While Shinn unleashes his anger against the Orb fleet, Kira and Athrun confront each another in battle, and one of these lifelong friends falls in defeat. Back in the PLANT homeland, Chairman Durandal thinks back on his past and considers his plans for the future... plans which will require the removal of disruptive elements like Lacus and the Archangel crew. In the aftermath of the battle, Shinn reaches a fateful ecision. Stella, the enemy pilot he once promised to protect, is now a captive aboard the Minerva. Stella's physical condition is rapidly deteriorating, and Shinn will have to betray everything he believes in order to save her life.

In the suburbs of Tokyo, a group of six girls have played together at the park since they were little, but eventually have to switch schools. Before they leave, they plan to make a time capsule, but are unable to do so. The story follows the girls four years later as they meet again.

Sanpei is a boy beekeeper and the sole survivor of an accident that killed his entire family. Sanpei meets Chiyo, a girl who gets stung by a bee, and starts a new life in her village. Eventually, Sanpei cultivates the land that the villagers had abandoned, and then disappears. In the land now filled with flowers, Chiyo waits, believing Sanpei will return.

Takatou Masaki is the second youngest of four sons, and seemingly a delinquent by nature. His hot temper has put a wedge between himself and his strict father, gotten him kicked out of one school, and tossed him at a school notoriously horrible for the one thing he's truly good at, basketball. A chance encounter with the willful Yuuki Kanako may serve as a catalyst for change, as the indefinable connection she feels with him draws them together...